게임 · 2 min · 198 words · A2
Why RPGs Have Side Quests
RPG 게임에 사이드 퀘스트가 있는 이유
Open an RPG and you will find two kinds of . There is the main story. There are also side . A side is not needed to beat the game. But almost every RPG has many of them.
Side give the player a choice. The main story moves on a fixed line. Side let the player . They make the world feel bigger.
There is also a reason. Side teach skills before the player needs them. A small might ask the player to fight one easy . This lets the player learn the rules without dying in the main story.
Side also slow the player down at the right time. If the main story is too hard, the player can do side to grow stronger. Then they come back ready.
Good side are not boring . They tell their own small stories. A village problem, a missing friend, a hidden . These little stories often stay in the player's memory longer than the main one.
이해도 점검
1. What is one design reason for side quests, according to the article?
2. How does the article describe a good side quest?
3. When a player is stuck on the main story, what does the article suggest side quests can do?
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